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Oct 7

FM-Bench: A Benchmark for Long-Horizon Management with Competing Agents

Language model agents now execute bounded tasks reliably. Whether they can sustain effective decision-making over long horizons, where actions have cumulative consequences and the environment responds to their choices, remains largely unmeasured. FM-Bench (Football Management Benchmark) measures this. An LLM agent runs a football club for 20 in-game years through 26 tools and roughly 340 to 400 decision stops. It drafts a squad on the same budget as every rival, trades players, negotiates contracts, invests in facilities and youth, sets lineups, and answers to a board that can fire it, while a deterministic engine accumulates every year into one final score with no LLM judge or human rater. The solo track plays each of 15 frontier models against a frozen scripted world, and the Arena places the same models plus a scripted anchor in one shared 20-year world; to our knowledge, the first head-to-head evaluation at this scale. We measure six behavioral capabilities behind the score. Across three seeds, all 15 models complete every horizon while the blind scripted baselines die out in most of theirs, and claude-fable-5 tops the solo board on mean score and the Arena, where the title nonetheless rotates among ten models. Neither scale, price, nor vendor predicts the order; the order settles only late in the horizon, and the best first-play human lands only at the bottom of the model board. What separates the models is managerial behavior rather than computation. Higher-scoring models reduce slow-payoff investment near the end, keep cash invested rather than idle, and open renewals well before the deadline, while token spend predicts nothing. No model learns the market's hidden prices from hundreds of rejected bids, and self-managed memory fails in two opposite modes: an archive that only grows or a plan rewritten every season. Code is available at https://github.com/Analogy-AI/fm-bench.

  • 9 authors
·
Aug 18 1

WorldCupArena: Fine-Grained Evaluation of Language Models and Deep-Research Agents on Football Forecasting

Predicting a football match before kickoff requires more than knowing past results: a model must use changing information and make a clear prediction before the answer is available. We present WorldCupArena, a dynamic benchmark for language models and deep-research agents. The 2026 FIFA World Cup is its first evaluation, and the same process can be reused for future leagues and cups. Before each match, a model either receives a common evidence package or searches for information itself. It predicts the result and score, likely players and events, match statistics, and the outcome of the competition. After the match, these predictions are compared with the recorded result. We report result accuracy, exact-score accuracy, and a scoreline score that gives some credit when a predicted score is close but not exact, together with scores for the other prediction tasks. Across 104 matches and 13 systems, models with similar result accuracy differ more clearly on detailed predictions. Compared with betting-market and human-fan baselines, the best system shows only small gains in result and exact-score accuracy, but a clearer gain in Scoreline. New schedules can be added as they begin, allowing the benchmark to evaluate future models without using outcomes that are already known. Code, prompts, predictions, and evaluation scripts are open sourced at https://github.com/wzk1015/WorldCupArena.

  • 6 authors
·
Jul 19 2

Game Plan: What AI can do for Football, and What Football can do for AI

The rapid progress in artificial intelligence (AI) and machine learning has opened unprecedented analytics possibilities in various team and individual sports, including baseball, basketball, and tennis. More recently, AI techniques have been applied to football, due to a huge increase in data collection by professional teams, increased computational power, and advances in machine learning, with the goal of better addressing new scientific challenges involved in the analysis of both individual players' and coordinated teams' behaviors. The research challenges associated with predictive and prescriptive football analytics require new developments and progress at the intersection of statistical learning, game theory, and computer vision. In this paper, we provide an overarching perspective highlighting how the combination of these fields, in particular, forms a unique microcosm for AI research, while offering mutual benefits for professional teams, spectators, and broadcasters in the years to come. We illustrate that this duality makes football analytics a game changer of tremendous value, in terms of not only changing the game of football itself, but also in terms of what this domain can mean for the field of AI. We review the state-of-the-art and exemplify the types of analysis enabled by combining the aforementioned fields, including illustrative examples of counterfactual analysis using predictive models, and the combination of game-theoretic analysis of penalty kicks with statistical learning of player attributes. We conclude by highlighting envisioned downstream impacts, including possibilities for extensions to other sports (real and virtual).

  • 36 authors
·
Nov 18, 2020

WorldCup Arena: Prospective, Leakage-Free Evaluation of Frontier LLMs on a Live Tournament

Benchmarks that measure the forecasting ability of large language models are almost always retrospective: the event has happened, the answer is somewhere on the Web, and the evaluation must defend itself against memorisation. We report the opposite design. Over the 39 days of the 2026 FIFA World Cup, six frontier LLMs -- all with extended thinking and native server-side web search -- were asked before every kickoff, one match at a time, to fill in a seven-market prediction card for all 104 matches, plus 12 group winners and a pre-tournament outright pool; no answer existed when the question was asked, so the evaluation is leakage-free by construction rather than by filtering, and the frozen archive holds 4,494 scored predictions. What the tournament establishes is a set of behaviours the six systems share. On match outcome they average 63.9%, level with backing the bookmaker's favourite -- which is in fact what they usually do. They agree with one another far more often than they are right, so a majority vote adds nothing. They under-commit to draws and to goals, and crowd their scoreline picks onto a single prototypical result. Accuracy tracks how lopsided a fixture is rather than how much is known about it: it collapses in the closest ties, where the dossiers are richest, while questions about the tournament as a whole are answered well. On this task the current generation of frontier systems is not sharply differentiated: the standings hold up at the top and the bottom across the run and churn in the middle, and the margins stay narrow throughout. The briefing dossiers, fixtures and official results are released as a benchmark, together with the scoring code.

  • 4 authors
·
Aug 3

FIFA World Cup 2026 as a Contamination-Free Benchmark for LLM Forecasting Agents: Four Models, a Bookmaker, and 104 Matches

We introduce WC2026-Agents, a benchmark and dataset for evaluating large language models (LLMs) as autonomous forecasting agents on real, future events. For every one of the 104 matches of the 2026 FIFA World Cup, four frontier models -- Claude Opus 4.8, ChatGPT (GPT-5.5, high reasoning), Gemini 3.1 Pro, and Grok (Expert Mode) -- ran an identical search-act-reflect loop: gather evidence with a web tool, commit to a 1X2 (team-A win / draw / team-B win) distribution and a virtual 100-USD bet, and, after the match, reflect given only the final score. Because every match kicked off after the models' training cutoffs, the benchmark is contamination-free by construction. Crucially, we pair the four agents with a fifth competitor drawn from the same information environment -- the pre-match betting market -- collected as per-match 1X2 odds, giving an economically grounded baseline and letting us score not just what an agent predicts but what it does with money. The release contains 416 forecasts and 414 reflections with verbatim reasoning, ground truth (including penalty shootouts), odds, and a reproducible evaluation suite. A reference evaluation surfaces findings that raw accuracy hides: the four agents issue an identical top pick in 92% of matches and none beats the market's Brier score; indeed, a naive flat stake on the market favorite out-earns all four agents. Yet the agents diverge sharply as decision-makers: betting return-on-investment ranges from -18% to +10%, fading the market is unprofitable for all four, the share of forecasts that cite the market ranges from 12% to 100%, and self-reported error rates on wrong picks range from 36% to 86%. The benchmark thus measures calibration, decision quality, and self-knowledge -- axes on which frontier models differ even when their predictions do not. Data and code: https://github.com/graphuofm/FIFA2026LLM

  • 3 authors
·
Jul 19 1