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Sep 29

Online Matching: A Real-time Bandit System for Large-scale Recommendations

The last decade has witnessed many successes of deep learning-based models for industry-scale recommender systems. These models are typically trained offline in a batch manner. While being effective in capturing users' past interactions with recommendation platforms, batch learning suffers from long model-update latency and is vulnerable to system biases, making it hard to adapt to distribution shift and explore new items or user interests. Although online learning-based approaches (e.g., multi-armed bandits) have demonstrated promising theoretical results in tackling these challenges, their practical real-time implementation in large-scale recommender systems remains limited. First, the scalability of online approaches in servicing a massive online traffic while ensuring timely updates of bandit parameters poses a significant challenge. Additionally, exploring uncertainty in recommender systems can easily result in unfavorable user experience, highlighting the need for devising intricate strategies that effectively balance the trade-off between exploitation and exploration. In this paper, we introduce Online Matching: a scalable closed-loop bandit system learning from users' direct feedback on items in real time. We present a hybrid "offline + online" approach for constructing this system, accompanied by a comprehensive exposition of the end-to-end system architecture. We propose Diag-LinUCB -- a novel extension of the LinUCB algorithm -- to enable distributed updates of bandits parameter in a scalable and timely manner. We conduct live experiments in YouTube and show that Online Matching is able to enhance the capabilities of fresh content discovery and item exploration in the present platform.

  • 9 authors
·
Jul 29, 2023

SwarmBrain: Embodied agent for real-time strategy game StarCraft II via large language models

Large language models (LLMs) have recently garnered significant accomplishments in various exploratory tasks, even surpassing the performance of traditional reinforcement learning-based methods that have historically dominated the agent-based field. The purpose of this paper is to investigate the efficacy of LLMs in executing real-time strategy war tasks within the StarCraft II gaming environment. In this paper, we introduce SwarmBrain, an embodied agent leveraging LLM for real-time strategy implementation in the StarCraft II game environment. The SwarmBrain comprises two key components: 1) a Overmind Intelligence Matrix, powered by state-of-the-art LLMs, is designed to orchestrate macro-level strategies from a high-level perspective. This matrix emulates the overarching consciousness of the Zerg intelligence brain, synthesizing strategic foresight with the aim of allocating resources, directing expansion, and coordinating multi-pronged assaults. 2) a Swarm ReflexNet, which is agile counterpart to the calculated deliberation of the Overmind Intelligence Matrix. Due to the inherent latency in LLM reasoning, the Swarm ReflexNet employs a condition-response state machine framework, enabling expedited tactical responses for fundamental Zerg unit maneuvers. In the experimental setup, SwarmBrain is in control of the Zerg race in confrontation with an Computer-controlled Terran adversary. Experimental results show the capacity of SwarmBrain to conduct economic augmentation, territorial expansion, and tactical formulation, and it shows the SwarmBrain is capable of achieving victory against Computer players set at different difficulty levels.

  • 4 authors
·
Jan 31, 2024

Real-Time Cell Sorting with Scalable In Situ FPGA-Accelerated Deep Learning

Precise cell classification is essential in biomedical diagnostics and therapeutic monitoring, particularly for identifying diverse cell types involved in various diseases. Traditional cell classification methods such as flow cytometry depend on molecular labeling which is often costly, time-intensive, and can alter cell integrity. To overcome these limitations, we present a label-free machine learning framework for cell classification, designed for real-time sorting applications using bright-field microscopy images. This approach leverages a teacher-student model architecture enhanced by knowledge distillation, achieving high efficiency and scalability across different cell types. Demonstrated through a use case of classifying lymphocyte subsets, our framework accurately classifies T4, T8, and B cell types with a dataset of 80,000 preprocessed images, accessible via an open-source Python package for easy adaptation. Our teacher model attained 98\% accuracy in differentiating T4 cells from B cells and 93\% accuracy in zero-shot classification between T8 and B cells. Remarkably, our student model operates with only 0.02\% of the teacher model's parameters, enabling field-programmable gate array (FPGA) deployment. Our FPGA-accelerated student model achieves an ultra-low inference latency of just 14.5~μs and a complete cell detection-to-sorting trigger time of 24.7~μs, delivering 12x and 40x improvements over the previous state-of-the-art real-time cell analysis algorithm in inference and total latency, respectively, while preserving accuracy comparable to the teacher model. This framework provides a scalable, cost-effective solution for lymphocyte classification, as well as a new SOTA real-time cell sorting implementation for rapid identification of subsets using in situ deep learning on off-the-shelf computing hardware.

  • 9 authors
·
Mar 16, 2025

Real-time respiratory motion forecasting with online learning of recurrent neural networks for accurate targeting in externally guided radiotherapy

In lung radiotherapy, infrared cameras can track reflective objects on the chest to estimate tumor motion due to breathing, but treatment system latencies hinder radiation beam precision. Real-time recurrent learning (RTRL) is a potential solution that can learn patterns within non-stationary respiratory data but has high complexity. This study assesses the capabilities of resource-efficient online RNN algorithms, namely unbiased online recurrent optimization (UORO), sparse-1 step approximation (SnAp-1), and decoupled neural interfaces (DNI) to forecast respiratory motion during radiotherapy treatment accurately. We use time series containing the 3D positions of external markers on the chest of healthy subjects. We propose efficient implementations for SnAp-1 and DNI that compress the influence and immediate Jacobian matrices and accurately update the linear coefficients used in credit assignment estimation, respectively. Data was originally sampled at 10Hz; we resampled it at 3.33Hz and 30Hz to analyze the effect of the sampling rate on performance. We use UORO, SnAp-1, and DNI to forecast each marker's 3D position with horizons h<=2.1s (the time interval in advance for which the prediction is made) and compare them with RTRL, least mean squares, kernel support vector regression, and linear regression. RNNs trained online achieved similar or better accuracy than most previous works using larger training databases and deep learning, even though we used only the first minute of each sequence to predict motion within that exact sequence. SnAp-1 had the lowest normalized root mean square errors (nRMSEs) averaged over the horizon values considered, equal to 0.335 and 0.157, at 3.33Hz and 10.0Hz, respectively. Similarly, UORO had the lowest nRMSE at 30Hz, equal to 0.086. DNI's inference time (6.8ms per time step at 30Hz, Intel Core i7-13700 CPU) was the lowest among the RNN methods.

  • 5 authors
·
Mar 3, 2024

LMNet: Real-time Multiclass Object Detection on CPU using 3D LiDAR

This paper describes an optimized single-stage deep convolutional neural network to detect objects in urban environments, using nothing more than point cloud data. This feature enables our method to work regardless the time of the day and the lighting conditions.The proposed network structure employs dilated convolutions to gradually increase the perceptive field as depth increases, this helps to reduce the computation time by about 30%. The network input consists of five perspective representations of the unorganized point cloud data. The network outputs an objectness map and the bounding box offset values for each point. Our experiments showed that using reflection, range, and the position on each of the three axes helped to improve the location and orientation of the output bounding box. We carried out quantitative evaluations with the help of the KITTI dataset evaluation server. It achieved the fastest processing speed among the other contenders, making it suitable for real-time applications. We implemented and tested it on a real vehicle with a Velodyne HDL-64 mounted on top of it. We achieved execution times as fast as 50 FPS using desktop GPUs, and up to 10 FPS on a single Intel Core i5 CPU. The deploy implementation is open-sourced and it can be found as a feature branch inside the autonomous driving framework Autoware. Code is available at: https://github.com/CPFL/Autoware/tree/feature/cnn_lidar_detection

  • 4 authors
·
May 13, 2018

Real-Time Krylov Theory for Quantum Computing Algorithms

Quantum computers provide new avenues to access ground and excited state properties of systems otherwise difficult to simulate on classical hardware. New approaches using subspaces generated by real-time evolution have shown efficiency in extracting eigenstate information, but the full capabilities of such approaches are still not understood. In recent work, we developed the variational quantum phase estimation (VQPE) method, a compact and efficient real-time algorithm to extract eigenvalues on quantum hardware. Here we build on that work by theoretically and numerically exploring a generalized Krylov scheme where the Krylov subspace is constructed through a parametrized real-time evolution, which applies to the VQPE algorithm as well as others. We establish an error bound that justifies the fast convergence of our spectral approximation. We also derive how the overlap with high energy eigenstates becomes suppressed from real-time subspace diagonalization and we visualize the process that shows the signature phase cancellations at specific eigenenergies. We investigate various algorithm implementations and consider performance when stochasticity is added to the target Hamiltonian in the form of spectral statistics. To demonstrate the practicality of such real-time evolution, we discuss its application to fundamental problems in quantum computation such as electronic structure predictions for strongly correlated systems.

  • 6 authors
·
Jun 9, 2023

MonarchRT: Efficient Attention for Real-Time Video Generation

Real-time video generation with Diffusion Transformers is bottlenecked by the quadratic cost of 3D self-attention, especially in real-time regimes that are both few-step and autoregressive, where errors compound across time and each denoising step must carry substantially more information. In this setting, we find that prior sparse-attention approximations break down, despite showing strong results for bidirectional, many-step diffusion. Specifically, we observe that video attention is not reliably sparse, but instead combines pronounced periodic structure driven by spatiotemporal position with dynamic, sparse semantic correspondences and dense mixing, exceeding the representational capacity of even oracle top-k attention. Building on this insight, we propose Monarch-RT, a structured attention parameterization for video diffusion models that factorizes attention using Monarch matrices. Through appropriately aligned block structure and our extended tiled Monarch parameterization, we achieve high expressivity while preserving computational efficiency. We further overcome the overhead of parameterization through finetuning, with custom Triton kernels. We first validate the high efficacy of Monarch-RT over existing sparse baselines designed only for bidirectional models. We further observe that Monarch-RT attains up to 95% attention sparsity with no loss in quality when applied to the state-of-the-art model Self-Forcing, making Monarch-RT a pioneering work on highly-capable sparse attention parameterization for real-time video generation. Our optimized implementation outperforms FlashAttention-2, FlashAttention-3, and FlashAttention-4 kernels on Nvidia RTX 5090, H100, and B200 GPUs respectively, providing kernel speedups in the range of 1.4-11.8X. This enables us, for the first time, to achieve true real-time video generation with Self-Forcing at 16 FPS on a single RTX 5090.

  • 8 authors
·
Feb 12 1

GS-LIVO: Real-Time LiDAR, Inertial, and Visual Multi-sensor Fused Odometry with Gaussian Mapping

In recent years, 3D Gaussian splatting (3D-GS) has emerged as a novel scene representation approach. However, existing vision-only 3D-GS methods often rely on hand-crafted heuristics for point-cloud densification and face challenges in handling occlusions and high GPU memory and computation consumption. LiDAR-Inertial-Visual (LIV) sensor configuration has demonstrated superior performance in localization and dense mapping by leveraging complementary sensing characteristics: rich texture information from cameras, precise geometric measurements from LiDAR, and high-frequency motion data from IMU. Inspired by this, we propose a novel real-time Gaussian-based simultaneous localization and mapping (SLAM) system. Our map system comprises a global Gaussian map and a sliding window of Gaussians, along with an IESKF-based odometry. The global Gaussian map consists of hash-indexed voxels organized in a recursive octree, effectively covering sparse spatial volumes while adapting to different levels of detail and scales. The Gaussian map is initialized through multi-sensor fusion and optimized with photometric gradients. Our system incrementally maintains a sliding window of Gaussians, significantly reducing GPU computation and memory consumption by only optimizing the map within the sliding window. Moreover, we implement a tightly coupled multi-sensor fusion odometry with an iterative error state Kalman filter (IESKF), leveraging real-time updating and rendering of the Gaussian map. Our system represents the first real-time Gaussian-based SLAM framework deployable on resource-constrained embedded systems, demonstrated on the NVIDIA Jetson Orin NX platform. The framework achieves real-time performance while maintaining robust multi-sensor fusion capabilities. All implementation algorithms, hardware designs, and CAD models will be publicly available.

  • 7 authors
·
Jan 15, 2025

RMP-SAM: Towards Real-Time Multi-Purpose Segment Anything

Recent segmentation methods, which adopt large-scale data training and transformer architecture, aim to create one foundation model that can perform multiple tasks. However, most of these methods rely on heavy encoder and decoder frameworks, hindering their performance in real-time scenarios. To explore real-time segmentation, recent advancements primarily focus on semantic segmentation within specific environments, such as autonomous driving. However, they often overlook the generalization ability of these models across diverse scenarios. Therefore, to fill this gap, this work explores a novel real-time segmentation setting called real-time multi-purpose segmentation. It contains three fundamental sub-tasks: interactive segmentation, panoptic segmentation, and video instance segmentation. Unlike previous methods, which use a specific design for each task, we aim to use only a single end-to-end model to accomplish all these tasks in real-time. To meet real-time requirements and balance multi-task learning, we present a novel dynamic convolution-based method, Real-Time Multi-Purpose SAM (RMP-SAM). It contains an efficient encoder and an efficient decoupled adapter to perform prompt-driven decoding. Moreover, we further explore different training strategies and one new adapter design to boost co-training performance further. We benchmark several strong baselines by extending existing works to support our multi-purpose segmentation. Extensive experiments demonstrate that RMP-SAM is effective and generalizes well on proposed benchmarks and other specific semantic tasks. Our implementation of RMP-SAM achieves the optimal balance between accuracy and speed for these tasks.Our code and model are available at https://github.com/xushilin1/RAP-SAM/.

  • 12 authors
·
Jan 18, 2024

Hardware Acceleration for Real-Time Wildfire Detection Onboard Drone Networks

Early wildfire detection in remote and forest areas is crucial for minimizing devastation and preserving ecosystems. Autonomous drones offer agile access to remote, challenging terrains, equipped with advanced imaging technology that delivers both high-temporal and detailed spatial resolution, making them valuable assets in the early detection and monitoring of wildfires. However, the limited computation and battery resources of Unmanned Aerial Vehicles (UAVs) pose significant challenges in implementing robust and efficient image classification models. Current works in this domain often operate offline, emphasizing the need for solutions that can perform inference in real time, given the constraints of UAVs. To address these challenges, this paper aims to develop a real-time image classification and fire segmentation model. It presents a comprehensive investigation into hardware acceleration using the Jetson Nano P3450 and the implications of TensorRT, NVIDIA's high-performance deep-learning inference library, on fire classification accuracy and speed. The study includes implementations of Quantization Aware Training (QAT), Automatic Mixed Precision (AMP), and post-training mechanisms, comparing them against the latest baselines for fire segmentation and classification. All experiments utilize the FLAME dataset - an image dataset collected by low-altitude drones during a prescribed forest fire. This work contributes to the ongoing efforts to enable real-time, on-board wildfire detection capabilities for UAVs, addressing speed and the computational and energy constraints of these crucial monitoring systems. The results show a 13% increase in classification speed compared to similar models without hardware optimization. Comparatively, loss and accuracy are within 1.225% of the original values.

  • 2 authors
·
Jan 15, 2024

A Real-time Control Approach for Unmanned Aerial Vehicles using Brain-computer Interface

Brain-computer interfacing (BCI) is a technology that is almost four decades old and it was developed solely for the purpose of developing and enhancing the impact of neuroprosthetics. However, in the recent times, with the commercialization of non-invasive electroencephalogram (EEG) headsets, the technology has seen a wide variety of applications like home automation, wheelchair control, vehicle steering etc. One of the latest developed applications is the mind-controlled quadrotor unmanned aerial vehicle. These applications, how- ever, do not require a very high-speed response and give satisfactory results when standard classification methods like Support Vector Machine (SVM) and Multi-Layer Perceptron (MLPC). Issues are faced when there is a requirement for high-speed control in the case of fixed-wing unmanned aerial vehicles where such methods are rendered unreliable due to the low speed of classification. Such an application requires the system to classify data at high speeds in order to retain the con- trollability of the vehicle. This paper proposes a novel method of classification which uses a combination of Common Spatial Paradigm and Linear Discriminant Analysis that provides an improved classification accuracy in real time. A non-linear SVM based classification technique has also been discussed. Further, this paper discusses the implementation of the proposed method on a fixed-wing and VTOL unmanned aerial vehicles.

  • 3 authors
·
Sep 1, 2018

FlowGNN: A Dataflow Architecture for Real-Time Workload-Agnostic Graph Neural Network Inference

Graph neural networks (GNNs) have recently exploded in popularity thanks to their broad applicability to graph-related problems such as quantum chemistry, drug discovery, and high energy physics. However, meeting demand for novel GNN models and fast inference simultaneously is challenging due to the gap between developing efficient accelerators and the rapid creation of new GNN models. Prior art focuses on accelerating specific classes of GNNs, such as Graph Convolutional Networks (GCN), but lacks generality to support a wide range of existing or new GNN models. Furthermore, most works rely on graph pre-processing to exploit data locality, making them unsuitable for real-time applications. To address these limitations, in this work, we propose a generic dataflow architecture for GNN acceleration, named FlowGNN, which is generalizable to the majority of message-passing GNNs. The contributions are three-fold. First, we propose a novel and scalable dataflow architecture, which generally supports a wide range of GNN models with message-passing mechanism. The architecture features a configurable dataflow optimized for simultaneous computation of node embedding, edge embedding, and message passing, which is generally applicable to all models. We also propose a rich library of model-specific components. Second, we deliver ultra-fast real-time GNN inference without any graph pre-processing, making it agnostic to dynamically changing graph structures. Third, we verify our architecture on the Xilinx Alveo U50 FPGA board and measure the on-board end-to-end performance. We achieve a speed-up of up to 24-254x against CPU (6226R) and 1.3-477x against GPU (A6000) (with batch sizes 1 through 1024); we also outperform the SOTA GNN accelerator I-GCN by 1.26x speedup and 1.55x energy efficiency over four datasets. Our implementation code and on-board measurement are publicly available on GitHub.

  • 5 authors
·
Oct 18, 2022

Real-Time Flying Object Detection with YOLOv8

This paper presents a generalized model for real-time detection of flying objects that can be used for transfer learning and further research, as well as a refined model that is ready for implementation. We achieve this by training our first generalized model on a data set containing 40 different classes of flying objects, forcing the model to extract abstract feature representations. We then perform transfer learning with these learned parameters on a data set more representative of real world environments (i.e., higher frequency of occlusion, small spatial sizes, rotations, etc.) to generate our refined model. Object detection of flying objects remains challenging due to large variance object spatial sizes/aspect ratios, rate of speed, occlusion, and clustered backgrounds. To address some of the presented challenges while simultaneously maximizing performance, we utilize the current state of the art single-shot detector, YOLOv8, in an attempt to find the best tradeoff between inference speed and mAP. While YOLOv8 is being regarded as the new state-of-the-art, an official paper has not been provided. Thus, we provide an in-depth explanation of the new architecture and functionality that YOLOv8 has adapted. Our final generalized model achieves an mAP50-95 of 0.685 and average inference speed on 1080p videos of 50 fps. Our final refined model maintains this inference speed and achieves an improved mAP50-95 of 0.835.

  • 4 authors
·
May 17, 2023

XHand: Real-time Expressive Hand Avatar

Hand avatars play a pivotal role in a wide array of digital interfaces, enhancing user immersion and facilitating natural interaction within virtual environments. While previous studies have focused on photo-realistic hand rendering, little attention has been paid to reconstruct the hand geometry with fine details, which is essential to rendering quality. In the realms of extended reality and gaming, on-the-fly rendering becomes imperative. To this end, we introduce an expressive hand avatar, named XHand, that is designed to comprehensively generate hand shape, appearance, and deformations in real-time. To obtain fine-grained hand meshes, we make use of three feature embedding modules to predict hand deformation displacements, albedo, and linear blending skinning weights, respectively. To achieve photo-realistic hand rendering on fine-grained meshes, our method employs a mesh-based neural renderer by leveraging mesh topological consistency and latent codes from embedding modules. During training, a part-aware Laplace smoothing strategy is proposed by incorporating the distinct levels of regularization to effectively maintain the necessary details and eliminate the undesired artifacts. The experimental evaluations on InterHand2.6M and DeepHandMesh datasets demonstrate the efficacy of XHand, which is able to recover high-fidelity geometry and texture for hand animations across diverse poses in real-time. To reproduce our results, we will make the full implementation publicly available at https://github.com/agnJason/XHand.

  • 3 authors
·
Jul 30, 2024

An open-source robust machine learning platform for real-time detection and classification of 2D material flakes

The most widely used method for obtaining high-quality two-dimensional materials is through mechanical exfoliation of bulk crystals. Manual identification of suitable flakes from the resulting random distribution of crystal thicknesses and sizes on a substrate is a time-consuming, tedious task. Here, we present a platform for fully automated scanning, detection, and classification of two-dimensional materials, the source code of which we make openly available. Our platform is designed to be accurate, reliable, fast, and versatile in integrating new materials, making it suitable for everyday laboratory work. The implementation allows fully automated scanning and analysis of wafers with an average inference time of 100 ms for images of 2.3 Mpixels. The developed detection algorithm is based on a combination of the flakes' optical contrast toward the substrate and their geometric shape. We demonstrate that it is able to detect the majority of exfoliated flakes of various materials, with an average recall (AR50) between 67% and 89%. We also show that the algorithm can be trained with as few as five flakes of a given material, which we demonstrate for the examples of few-layer graphene, WSe_2, MoSe_2, CrI_3, 1T-TaS_2 and hexagonal BN. Our platform has been tested over a two-year period, during which more than 10^6 images of multiple different materials were acquired by over 30 individual researchers.

  • 11 authors
·
Jun 26, 2023

Stipple: Real-Time Incremental Gaussian Splatting with Visual-Inertial Tracking

3D Gaussian Splatting (3DGS) provides efficient rendering of photo-realistic scenes, but its heavy preprocessing and training steps make it a poor fit for applications that require real-time reconstruction in robotics or XR. This capability is important since it allows immediate feedback and interaction with new environments. Visual-inertial odometry (VIO) and simultaneous localization and mapping (VI-SLAM) systems, on the other hand, specifically target these real-time applications, which makes them a good choice for integration with 3DGS. We propose a new method that tracks and reconstructs simultaneously in real-time by leveraging an efficient visual-inertial tracking system based on Basalt together with a novel incremental method built on top of Brush, an efficient Rust-based GPU-vendor-agnostic implementation of 3D Gaussian Splatting. We show that many of the heavy preprocessing and training steps of 3DGS can be replaced with a more efficient incremental training strategy that has direct access to the information generated by the visual-inertial tracking system. Furthermore, we propose and combine multiple practical improvements to increase the efficiency of the training pipeline and adapt it to run in real-time, parallel to the tracking thread. This work highlights the value of exploiting the complementary nature of SLAM and 3DGS, and how that can lead to promising results for real-time 3D reconstruction.

  • 3 authors
·
Aug 1

Deep Bilateral Learning for Real-Time Image Enhancement

Performance is a critical challenge in mobile image processing. Given a reference imaging pipeline, or even human-adjusted pairs of images, we seek to reproduce the enhancements and enable real-time evaluation. For this, we introduce a new neural network architecture inspired by bilateral grid processing and local affine color transforms. Using pairs of input/output images, we train a convolutional neural network to predict the coefficients of a locally-affine model in bilateral space. Our architecture learns to make local, global, and content-dependent decisions to approximate the desired image transformation. At runtime, the neural network consumes a low-resolution version of the input image, produces a set of affine transformations in bilateral space, upsamples those transformations in an edge-preserving fashion using a new slicing node, and then applies those upsampled transformations to the full-resolution image. Our algorithm processes high-resolution images on a smartphone in milliseconds, provides a real-time viewfinder at 1080p resolution, and matches the quality of state-of-the-art approximation techniques on a large class of image operators. Unlike previous work, our model is trained off-line from data and therefore does not require access to the original operator at runtime. This allows our model to learn complex, scene-dependent transformations for which no reference implementation is available, such as the photographic edits of a human retoucher.

  • 5 authors
·
Jul 10, 2017

BRIGHT -- Graph Neural Networks in Real-Time Fraud Detection

Detecting fraudulent transactions is an essential component to control risk in e-commerce marketplaces. Apart from rule-based and machine learning filters that are already deployed in production, we want to enable efficient real-time inference with graph neural networks (GNNs), which is useful to catch multihop risk propagation in a transaction graph. However, two challenges arise in the implementation of GNNs in production. First, future information in a dynamic graph should not be considered in message passing to predict the past. Second, the latency of graph query and GNN model inference is usually up to hundreds of milliseconds, which is costly for some critical online services. To tackle these challenges, we propose a Batch and Real-time Inception GrapH Topology (BRIGHT) framework to conduct an end-to-end GNN learning that allows efficient online real-time inference. BRIGHT framework consists of a graph transformation module (Two-Stage Directed Graph) and a corresponding GNN architecture (Lambda Neural Network). The Two-Stage Directed Graph guarantees that the information passed through neighbors is only from the historical payment transactions. It consists of two subgraphs representing historical relationships and real-time links, respectively. The Lambda Neural Network decouples inference into two stages: batch inference of entity embeddings and real-time inference of transaction prediction. Our experiments show that BRIGHT outperforms the baseline models by >2\% in average w.r.t.~precision. Furthermore, BRIGHT is computationally efficient for real-time fraud detection. Regarding end-to-end performance (including neighbor query and inference), BRIGHT can reduce the P99 latency by >75\%. For the inference stage, our speedup is on average 7.8times compared to the traditional GNN.

  • 9 authors
·
Aug 23, 2022

FlashRT: Agent Harness for Guiding Agents to Deploy Real-Time Multimodal Applications

Real-time multimodal applications, including voice agents and interactive video generation, compose heterogeneous models into pipelines whose efficient deployment requires application-specific decisions about placement, streaming, and intra-model parallelism. Existing serving systems and auto-parallelism compilers commit to limited transformations and fixed workload assumptions, so achieving high performance on a new application requires hand-crafting an efficient implementation. We present FlashRT, an agent harness that guides coding agents to lift simple developer-written reference implementations into optimized multi-GPU deployments that flexibly weigh target metrics like latency and throughput. Using a new chain-of-program paradigm, FlashRT directs a generic coding agent through a multi-pass transformation process where an agent transforms the reference into an intermediate representation (IR) to capture data dependencies and persistent-state scopes, validates this IR via a sequential interpreter, and performs static analyses to identify candidate transformations. Then, the agent iteratively implements, verifies, and benchmarks each candidate under a measurement-gated optimization loop to produce effective deployments that span different hardware budgets. Across various applications, including video world models and multimodal LLMs, FlashRT converts reference implementations into highly efficient deployments, delivering up to ~70x latency reduction and 2.8x throughput improvement on NVIDIA B200 GPUs. On AMD MI355X GPUs, FlashRT matches the peak latency reduction while increasing peak throughput improvement to 3.6x, demonstrating that agent-driven optimization can be more scalable on platforms with less mature expert optimization. In fact, for Qwen3-Omni text-to-audio inference, FlashRT reduces response latency by 65% compared to the expert vLLM-Omni implementation on AMD MI355X.

  • 6 authors
·
Jul 19 2

Selective Attention System (SAS): Device-Addressed Speech Detection for Real-Time On-Device Voice AI

We study device-addressed speech detection under pre-ASR edge deployment constraints, where systems must decide whether to forward audio before transcription under strict latency and compute limits. We show that, in multi-speaker environments with temporally ambiguous utterances, this task is more effectively modelled as a sequential routing problem over interaction history than as an utterance-local classification task. We formalize this as Sequential Device-Addressed Routing (SDAR) and present the Selective Attention System (SAS), an on-device implementation that instantiates this formulation. On a held-out 60-hour multi-speaker English test set, the primary audio-only configuration achieves F1=0.86 (precision=0.89, recall=0.83); with an optional camera, audio+video fusion raises F1 to 0.95 (precision=0.97, recall=0.93). Removing causal interaction history (Stage~3) reduced F1 from 0.95 to 0.57+/-0.03 in the audio+video configuration under our evaluation protocol. Among the tested components, this was the largest observed ablation effect, indicating that short-horizon interaction history carries substantial decision-relevant information in the evaluated setting. SAS runs fully on-device on ARM Cortex-A class hardware (<150 ms latency, <20 MB footprint). All results are from internal evaluation on a proprietary dataset evaluated primarily in English; a 5-hour evaluation subset may be shared for independent verification (Section 8.8).

  • 4 authors
·
Apr 8

Splatfacto-W: A Nerfstudio Implementation of Gaussian Splatting for Unconstrained Photo Collections

Novel view synthesis from unconstrained in-the-wild image collections remains a significant yet challenging task due to photometric variations and transient occluders that complicate accurate scene reconstruction. Previous methods have approached these issues by integrating per-image appearance features embeddings in Neural Radiance Fields (NeRFs). Although 3D Gaussian Splatting (3DGS) offers faster training and real-time rendering, adapting it for unconstrained image collections is non-trivial due to the substantially different architecture. In this paper, we introduce Splatfacto-W, an approach that integrates per-Gaussian neural color features and per-image appearance embeddings into the rasterization process, along with a spherical harmonics-based background model to represent varying photometric appearances and better depict backgrounds. Our key contributions include latent appearance modeling, efficient transient object handling, and precise background modeling. Splatfacto-W delivers high-quality, real-time novel view synthesis with improved scene consistency in in-the-wild scenarios. Our method improves the Peak Signal-to-Noise Ratio (PSNR) by an average of 5.3 dB compared to 3DGS, enhances training speed by 150 times compared to NeRF-based methods, and achieves a similar rendering speed to 3DGS. Additional video results and code integrated into Nerfstudio are available at https://kevinxu02.github.io/splatfactow/.

  • 3 authors
·
Jul 17, 2024 2

A Lightweight Modular Framework for Constructing Autonomous Agents Driven by Large Language Models: Design, Implementation, and Applications in AgentForge

The emergence of LLMs has catalyzed a paradigm shift in autonomous agent development, enabling systems capable of reasoning, planning, and executing complex multi-step tasks. However, existing agent frameworks often suffer from architectural rigidity, vendor lock-in, and prohibitive complexity that impedes rapid prototyping and deployment. This paper presents AgentForge, a lightweight, open-source Python framework designed to democratize the construction of LLM-driven autonomous agents through a principled modular architecture. AgentForge introduces three key innovations: (1) a composable skill abstraction that enables fine-grained task decomposition with formally defined input-output contracts, (2) a unified LLM backend interface supporting seamless switching between cloud-based APIs and local inference engines, and (3) a declarative YAML-based configuration system that separates agent logic from implementation details. We formalize the skill composition mechanism as a directed acyclic graph (DAG) and prove its expressiveness for representing arbitrary sequential and parallel task workflows. Comprehensive experimental evaluation across four benchmark scenarios demonstrates that AgentForge achieves competitive task completion rates while reducing development time by 62% compared to LangChain and 78% compared to direct API integration. Latency measurements confirm sub-100ms orchestration overhead, rendering the framework suitable for real-time applications. The modular design facilitates extension: we demonstrate the integration of six built-in skills and provide comprehensive documentation for custom skill development. AgentForge addresses a critical gap in the LLM agent ecosystem by providing researchers and practitioners with a production-ready foundation for constructing, evaluating, and deploying autonomous agents without sacrificing flexibility or performance.

  • 3 authors
·
Jan 19

FireRedChat: A Pluggable, Full-Duplex Voice Interaction System with Cascaded and Semi-Cascaded Implementations

Full-duplex voice interaction allows users and agents to speak simultaneously with controllable barge-in, enabling lifelike assistants and customer service. Existing solutions are either end-to-end, difficult to design and hard to control, or modular pipelines governed by turn-taking controllers that ease upgrades and per-module optimization; however, prior modular frameworks depend on non-open components and external providers, limiting holistic optimization. In this work, we present a complete, practical full-duplex voice interaction system comprising a turn-taking controller, an interaction module, and a dialogue manager. The controller integrates streaming personalized VAD (pVAD) to suppress false barge-ins from noise and non-primary speakers, precisely timestamp primary-speaker segments, and explicitly enable primary-speaker barge-ins; a semantic end-of-turn detector improves stop decisions. It upgrades heterogeneous half-duplex pipelines, cascaded, semi-cascaded, and speech-to-speech, to full duplex. Using internal models, we implement cascaded and semi-cascaded variants; the semi-cascaded one captures emotional and paralinguistic cues, yields more coherent responses, lowers latency and error propagation, and improves robustness. A dialogue manager extends capabilities via tool invocation and context management. We also propose three system-level metrics, barge-in, end-of-turn detection accuracy, and end-to-end latency, to assess naturalness, control accuracy, and efficiency. Experiments show fewer false interruptions, more accurate semantic ends, and lower latency approaching industrial systems, enabling robust, natural, real-time full-duplex interaction. Demos: https://fireredteam.github.io/demos/firered_chat.

  • 15 authors
·
Sep 8, 2025

Pseudo-online framework for BCI evaluation: A MOABB perspective

Objective: BCI (Brain-Computer Interface) technology operates in three modes: online, offline, and pseudo-online. In the online mode, real-time EEG data is constantly analyzed. In offline mode, the signal is acquired and processed afterwards. The pseudo-online mode processes collected data as if they were received in real-time. The main difference is that the offline mode often analyzes the whole data, while the online and pseudo-online modes only analyze data in short time windows. Offline analysis is usually done with asynchronous BCIs, which restricts analysis to predefined time windows. Asynchronous BCI, compatible with online and pseudo-online modes, allows flexible mental activity duration. Offline processing tends to be more accurate, while online analysis is better for therapeutic applications. Pseudo-online implementation approximates online processing without real-time constraints. Many BCI studies being offline introduce biases compared to real-life scenarios, impacting classification algorithm performance. Approach: The objective of this research paper is therefore to extend the current MOABB framework, operating in offline mode, so as to allow a comparison of different algorithms in a pseudo-online setting with the use of a technology based on overlapping sliding windows. To do this will require the introduction of a idle state event in the dataset that takes into account all different possibilities that are not task thinking. To validate the performance of the algorithms we will use the normalized Matthews Correlation Coefficient (nMCC) and the Information Transfer Rate (ITR). Main results: We analyzed the state-of-the-art algorithms of the last 15 years over several Motor Imagery (MI) datasets composed by several subjects, showing the differences between the two approaches from a statistical point of view. Significance: The ability to analyze the performance of different algorithms in offline and pseudo-online modes will allow the BCI community to obtain more accurate and comprehensive reports regarding the performance of classification algorithms.

  • 2 authors
·
Aug 21, 2023

FEMBA on the Edge: Physiologically-Aware Pre-Training, Quantization, and Deployment of a Bidirectional Mamba EEG Foundation Model on an Ultra-low Power Microcontroller

Objective: To enable continuous, long-term neuro-monitoring on wearable devices by overcoming the computational bottlenecks of Transformer-based Electroencephalography (EEG) foundation models and the quantization challenges inherent to State-Space Models (SSMs). Methods: We present FEMBA, a bidirectional Mamba architecture pre-trained on over 21,000 hours of EEG. We introduce a novel Physiologically-Aware pre-training objective, consisting of a reconstruction with low-pass filtering, to prioritize neural oscillations over high-frequency artifacts. To address the activation outliers common in SSMs, we employ Quantization-Aware Training (QAT) to compress the model to 2-bit weights. The framework is deployed on a parallel ultra-low-power RISC-V microcontroller (GAP9) using a custom double-buffered memory streaming scheme. Results: The proposed low-pass pre-training improves downstream AUROC on TUAB from 0.863 to 0.893 and AUPR from 0.862 to 0.898 compared to the best contrastive baseline. QAT successfully compresses weights with negligible performance loss, whereas standard post-training quantization degrades accuracy by approximately 30\%. The embedded implementation achieves deterministic real-time inference (1.70~s per 5~s window) and reduces the memory footprint by 74\% (to approx2~MB), achieving competitive accuracy with up to 27times fewer FLOPs than Transformer benchmarks. Conclusion: FEMBA demonstrates that Mamba-based foundation models can be effectively quantized and deployed on extreme-edge hardware without sacrificing the representation quality required for robust clinical analysis. Significance: This work establishes the first full-stack framework for deploying large-scale EEG foundation models on ultra-low-power wearables, facilitating continuous, SSM based monitoring for epilepsy and sleep disorders.

  • 6 authors
·
Mar 17

An Efficient Spiking Neural Network for Recognizing Gestures with a DVS Camera on the Loihi Neuromorphic Processor

Spiking Neural Networks (SNNs), the third generation NNs, have come under the spotlight for machine learning based applications due to their biological plausibility and reduced complexity compared to traditional artificial Deep Neural Networks (DNNs). These SNNs can be implemented with extreme energy efficiency on neuromorphic processors like the Intel Loihi research chip, and fed by event-based sensors, such as DVS cameras. However, DNNs with many layers can achieve relatively high accuracy on image classification and recognition tasks, as the research on learning rules for SNNs for real-world applications is still not mature. The accuracy results for SNNs are typically obtained either by converting the trained DNNs into SNNs, or by directly designing and training SNNs in the spiking domain. Towards the conversion from a DNN to an SNN, we perform a comprehensive analysis of such process, specifically designed for Intel Loihi, showing our methodology for the design of an SNN that achieves nearly the same accuracy results as its corresponding DNN. Towards the usage of the event-based sensors, we design a pre-processing method, evaluated for the DvsGesture dataset, which makes it possible to be used in the DNN domain. Hence, based on the outcome of the first analysis, we train a DNN for the pre-processed DvsGesture dataset, and convert it into the spike domain for its deployment on Intel Loihi, which enables real-time gesture recognition. The results show that our SNN achieves 89.64% classification accuracy and occupies only 37 Loihi cores. The source code for generating our experiments is available online at https://github.com/albertomarchisio/EfficientSNN.

  • 4 authors
·
May 16, 2020

Autonomous Multi-Modal LLM Agents for Treatment Planning in Focused Ultrasound Ablation Surgery

Focused Ultrasound Ablation Surgery (FUAS) has emerged as a promising non-invasive therapeutic modality, valued for its safety and precision. Nevertheless, its clinical implementation entails intricate tasks such as multimodal image interpretation, personalized dose planning, and real-time intraoperative decision-making processes that demand intelligent assistance to improve efficiency and reliability. We introduce FUAS-Agents, an autonomous agent system that leverages the multimodal understanding and tool-using capabilities of large language models (LLMs). By integrating patient profiles and MRI data, FUAS-Agents orchestrates a suite of specialized medical AI tools, including segmentation, treatment dose prediction, and clinical guideline retrieval, to generate personalized treatment plans comprising MRI image, dose parameters, and therapeutic strategies. We evaluate the system in a uterine fibroid treatment scenario. Human assessment by four senior FUAS experts indicates that 82.5%, 82.5%, 87.5%, and 97.5% of the generated plans were rated 4 or above (on a 5-point scale) in terms of completeness, accuracy, fluency, and clinical compliance, respectively. These results demonstrate the potential of LLM-driven agents in enhancing decision-making across complex clinical workflows, and exemplify a translational paradigm that combines general-purpose models with specialized expert systems to solve practical challenges in vertical healthcare domains.

  • 9 authors
·
May 27, 2025

Uncertainty Visualization of Critical Points of 2D Scalar Fields for Parametric and Nonparametric Probabilistic Models

This paper presents a novel end-to-end framework for closed-form computation and visualization of critical point uncertainty in 2D uncertain scalar fields. Critical points are fundamental topological descriptors used in the visualization and analysis of scalar fields. The uncertainty inherent in data (e.g., observational and experimental data, approximations in simulations, and compression), however, creates uncertainty regarding critical point positions. Uncertainty in critical point positions, therefore, cannot be ignored, given their impact on downstream data analysis tasks. In this work, we study uncertainty in critical points as a function of uncertainty in data modeled with probability distributions. Although Monte Carlo (MC) sampling techniques have been used in prior studies to quantify critical point uncertainty, they are often expensive and are infrequently used in production-quality visualization software. We, therefore, propose a new end-to-end framework to address these challenges that comprises a threefold contribution. First, we derive the critical point uncertainty in closed form, which is more accurate and efficient than the conventional MC sampling methods. Specifically, we provide the closed-form and semianalytical (a mix of closed-form and MC methods) solutions for parametric (e.g., uniform, Epanechnikov) and nonparametric models (e.g., histograms) with finite support. Second, we accelerate critical point probability computations using a parallel implementation with the VTK-m library, which is platform portable. Finally, we demonstrate the integration of our implementation with the ParaView software system to demonstrate near-real-time results for real datasets.

  • 8 authors
·
Jul 25, 2024

CRISP -- Compliant ROS2 Controllers for Learning-Based Manipulation Policies and Teleoperation

Learning-based controllers, such as diffusion policies and vision-language action models, often generate low-frequency or discontinuous robot state changes. Achieving smooth reference tracking requires a low-level controller that converts high-level targets commands into joint torques, enabling compliant behavior during contact interactions. We present CRISP, a lightweight C++ implementation of compliant Cartesian and joint-space controllers for the ROS2 control standard, designed for seamless integration with high-level learning-based policies as well as teleoperation. The controllers are compatible with any manipulator that exposes a joint-torque interface. Through our Python and Gymnasium interfaces, CRISP provides a unified pipeline for recording data from hardware and simulation and deploying high-level learning-based policies seamlessly, facilitating rapid experimentation. The system has been validated on hardware with the Franka Robotics FR3 and in simulation with the Kuka IIWA14 and Kinova Gen3. Designed for rapid integration, flexible deployment, and real-time performance, our implementation provides a unified pipeline for data collection and policy execution, lowering the barrier to applying learning-based methods on ROS2-compatible manipulators. Detailed documentation is available at the project website - https://utiasDSL.github.io/crisp_controllers.

  • 6 authors
·
Sep 8, 2025

SparseByteNN: A Novel Mobile Inference Acceleration Framework Based on Fine-Grained Group Sparsity

To address the challenge of increasing network size, researchers have developed sparse models through network pruning. However, maintaining model accuracy while achieving significant speedups on general computing devices remains an open problem. In this paper, we present a novel mobile inference acceleration framework SparseByteNN, which leverages fine-grained kernel sparsity to achieve real-time execution as well as high accuracy. Our framework consists of two parts: (a) A fine-grained kernel sparsity schema with a sparsity granularity between structured pruning and unstructured pruning. It designs multiple sparse patterns for different operators. Combined with our proposed whole network rearrangement strategy, the schema achieves a high compression rate and high precision at the same time. (b) Inference engine co-optimized with the sparse pattern. The conventional wisdom is that this reduction in theoretical FLOPs does not translate into real-world efficiency gains. We aim to correct this misconception by introducing a family of efficient sparse kernels for ARM and WebAssembly. Equipped with our efficient implementation of sparse primitives, we show that sparse versions of MobileNet-v1 outperform strong dense baselines on the efficiency-accuracy curve. Experimental results on Qualcomm 855 show that for 30% sparse MobileNet-v1, SparseByteNN achieves 1.27x speedup over the dense version and 1.29x speedup over the state-of-the-art sparse inference engine MNN with a slight accuracy drop of 0.224%. The source code of SparseByteNN will be available at https://github.com/lswzjuer/SparseByteNN

  • 10 authors
·
Oct 30, 2023

AlayaWorld: Long-Horizon and Playable Video World Generation

Game worlds have traditionally been built through labor-intensive production pipelines, making them costly to develop, difficult to customization, and expensive to modify after deployment. Recent advances in video world models offer a fundamentally different paradigm. Rather than explicitly authoring every component of a virtual environment, these models autoregressively synthesize future observations conditioned on the current world state and user interactions, enabling playable worlds to be generated online. Trained on both gameplay recordings and real-world videos, they can capture diverse visual appearances and physical dynamics, opening new opportunities for interactive applications beyond gaming, including embodied intelligence. In this paper, we present AlayaWorld, a full-stack open-source framework for building interactive generative worlds. AlayaWorld enables open-ended real-time interaction, allowing users to freely navigate and perform diverse actions such as combat, spell casting, and monster summoning. The framework unifies the complete development-from data preparation model architecture, model training, inference acceleration, and deployment-within a modular and extensible architecture. Alongside the framework, we release reproducible pipelines, reference implementations, evaluation tools, and comprehensive documentation, establishing a practical foundation for future research and real-time applications of generative world models.

  • 17 authors
·
Jul 6 1

CATS: Contextually-Aware Thresholding for Sparsity in Large Language Models

Large Language Models (LLMs) have dramatically advanced AI applications, yet their deployment remains challenging due to their immense inference costs. Recent studies ameliorate the computational costs of LLMs by increasing their activation sparsity but suffer from significant performance degradation on downstream tasks. In this work, we introduce a new framework for sparsifying the activations of base LLMs and reducing inference costs, dubbed Contextually Aware Thresholding for Sparsity (CATS). CATS is relatively simple, easy to implement, and highly effective. At the heart of our framework is a new non-linear activation function. We demonstrate that CATS can be applied to various base models, including Mistral-7B and Llama2-7B, and outperforms existing sparsification techniques in downstream task performance. More precisely, CATS-based models often achieve downstream task performance within 1-2% of their base models without any fine-tuning and even at activation sparsity levels of 50%. Furthermore, CATS-based models converge faster and display better task performance than competing techniques when fine-tuning is applied. Finally, we develop a custom GPU kernel for efficient implementation of CATS that translates the activation of sparsity of CATS to real wall-clock time speedups. Our custom kernel implementation of CATS results in a ~15% improvement in wall-clock inference latency of token generation on both Llama-7B and Mistral-7B.

  • 5 authors
·
Apr 12, 2024

FinTSB: A Comprehensive and Practical Benchmark for Financial Time Series Forecasting

Financial time series (FinTS) record the behavior of human-brain-augmented decision-making, capturing valuable historical information that can be leveraged for profitable investment strategies. Not surprisingly, this area has attracted considerable attention from researchers, who have proposed a wide range of methods based on various backbones. However, the evaluation of the area often exhibits three systemic limitations: 1. Failure to account for the full spectrum of stock movement patterns observed in dynamic financial markets. (Diversity Gap), 2. The absence of unified assessment protocols undermines the validity of cross-study performance comparisons. (Standardization Deficit), and 3. Neglect of critical market structure factors, resulting in inflated performance metrics that lack practical applicability. (Real-World Mismatch). Addressing these limitations, we propose FinTSB, a comprehensive and practical benchmark for financial time series forecasting (FinTSF). To increase the variety, we categorize movement patterns into four specific parts, tokenize and pre-process the data, and assess the data quality based on some sequence characteristics. To eliminate biases due to different evaluation settings, we standardize the metrics across three dimensions and build a user-friendly, lightweight pipeline incorporating methods from various backbones. To accurately simulate real-world trading scenarios and facilitate practical implementation, we extensively model various regulatory constraints, including transaction fees, among others. Finally, we conduct extensive experiments on FinTSB, highlighting key insights to guide model selection under varying market conditions. Overall, FinTSB provides researchers with a novel and comprehensive platform for improving and evaluating FinTSF methods. The code is available at https://github.com/TongjiFinLab/FinTSB.

  • 9 authors
·
May 31

ADPro: a Test-time Adaptive Diffusion Policy via Manifold-constrained Denoising and Task-aware Initialization for Robotic Manipulation

Diffusion policies have recently emerged as a powerful class of visuomotor controllers for robot manipulation, offering stable training and expressive multi-modal action modeling. However, existing approaches typically treat action generation as an unconstrained denoising process, ignoring valuable a priori knowledge about geometry and control structure. In this work, we propose the Adaptive Diffusion Policy (ADP), a test-time adaptation method that introduces two key inductive biases into the diffusion. First, we embed a geometric manifold constraint that aligns denoising updates with task-relevant subspaces, leveraging the fact that the relative pose between the end-effector and target scene provides a natural gradient direction, and guiding denoising along the geodesic path of the manipulation manifold. Then, to reduce unnecessary exploration and accelerate convergence, we propose an analytically guided initialization: rather than sampling from an uninformative prior, we compute a rough registration between the gripper and target scenes to propose a structured initial noisy action. ADP is compatible with pre-trained diffusion policies and requires no retraining, enabling test-time adaptation that tailors the policy to specific tasks, thereby enhancing generalization across novel tasks and environments. Experiments on RLBench, CALVIN, and real-world datasets show that ADPro, an implementation of ADP, improves success rates, generalization, and sampling efficiency, achieving up to 25% faster execution and 9% points over strong diffusion baselines.

  • 5 authors
·
Sep 29, 2025

Complex Valued Deep Operator Network (DeepONet) $[\mathcal{G}]$ for Three Dimensional Maxwell's Equations: $\mathcal{G} \in \mathbb{C}^{m \times n}$

Maxwell's equations, a system of linear partial differential equations (PDEs), describe the behavior of electric and magnetic fields in time and space and are essential for many important electromagnetic applications. Although numerical methods have been applied successfully in the past, the primary challenge in solving these equations arises from the frequency of electromagnetic fields, which depends on the shape and size of the objects to be resolved. Since the domain of influence for these equations is compactly supported, even a small perturbation in frequency necessitates a new discretization of Maxwell's equations, resulting in substantial computational costs. In this work, we investigate the potential of neural operators, particularly the Deep Operator Network (DeepONet) and its variants, as a surrogate model for Maxwell's equations. Existing DeepONet implementations are restricted to real-valued data in R^n, but since the time-harmonic Maxwell's equations yield solutions in the complex domain C^n, a specialized architecture is required to handle complex algebra. We propose a formulation of DeepONet for complex data, define the forward pass in the complex domain, and adopt a reparametrized version of DeepONet for more efficient training. We also propose a unified framework to combine a plurality of DeepONets, trained for multiple electromagnetic field components, to incorporate the boundary condition. We conduct computational experiments on a 3D metallic sphere without singularities and on a metallic almond-shaped target to demonstrate the effectiveness of the proposed method for problems involving singularity-prone solutions. As shown by computational experiments, our method significantly enhances the efficiency of predicting scattered fields from a spherical object at arbitrary high frequencies.

  • 5 authors
·
Jan 15

Evaluation Blindness: How Silent Measurement Failures Corrupt AI Systems from Training to Deployment

AI systems can fail silently. The failure propagates through training loops, evaluation pipelines, and production monitoring stacks until downstream harm makes it visible. This paper introduces evaluation blindness: a measurement function M exhibits evaluation blindness with respect to failure class F when it produces readings indistinguishable from a healthy state while the system is actually failing, with no auxiliary signal flagging the gap. The problem surfaces at two lifecycle stages the literature has treated separately. At training time, reward models are gamed, importance-sampling corrections are silently miscalculated, and benchmark contamination inflates fine-tuning evaluations, all while loss curves look healthy and gradient updates proceed normally. At deployment time, monitoring fails to catch six classes of production failure, including an Operational category that is 100% silent by structural definition. We provide a formal detectability predicate unifying both stages. Four training-time case studies trace concrete breakdowns, including a real implementation bug in TRL PR #6594 where gradients are corrupted as loss decreases normally. A six-class taxonomy validated against 50 real-world incidents from court documents and regulatory filings finds that 53% of verifiable public failures were silent. A failure budget framework ties acceptable failure rates to use-case risk class. The implication is direct: measurement infrastructure is a correctness concern across the full AI lifecycle, not just at evaluation time. Data, code, and taxonomy schema are at https://github.com/priyanka25aug/llm-failure-taxonomy.

  • 1 authors
·
Aug 2

Manual2Skill: Learning to Read Manuals and Acquire Robotic Skills for Furniture Assembly Using Vision-Language Models

Humans possess an extraordinary ability to understand and execute complex manipulation tasks by interpreting abstract instruction manuals. For robots, however, this capability remains a substantial challenge, as they cannot interpret abstract instructions and translate them into executable actions. In this paper, we present Manual2Skill, a novel framework that enables robots to perform complex assembly tasks guided by high-level manual instructions. Our approach leverages a Vision-Language Model (VLM) to extract structured information from instructional images and then uses this information to construct hierarchical assembly graphs. These graphs represent parts, subassemblies, and the relationships between them. To facilitate task execution, a pose estimation model predicts the relative 6D poses of components at each assembly step. At the same time, a motion planning module generates actionable sequences for real-world robotic implementation. We demonstrate the effectiveness of Manual2Skill by successfully assembling several real-world IKEA furniture items. This application highlights its ability to manage long-horizon manipulation tasks with both efficiency and precision, significantly enhancing the practicality of robot learning from instruction manuals. This work marks a step forward in advancing robotic systems capable of understanding and executing complex manipulation tasks in a manner akin to human capabilities.

  • 10 authors
·
Feb 14, 2025

Real-Time Robot Execution with Masked Action Chunking

Real-time execution is essential for cyber-physical systems such as robots. These systems operate in dynamic real-world environments where even small delays can undermine responsiveness and compromise performance. Asynchronous inference has recently emerged as a system-level paradigm for real-time robot manipulation, enabling the next action chunk to be predicted while the current one is being executed. While this approach achieves real-time responsiveness, naive integration often results in execution failure. Previous methods attributed this failure to inter-chunk discontinuity and developed test-time algorithms to smooth chunk boundaries. In contrast, we identify another critical yet overlooked factor: intra-chunk inconsistency, where the robot's executed action chunk partially misaligns with its current perception. To address this, we propose REMAC, which learns corrective adjustments on the pretrained policy through masked action chunking, enabling the policy to remain resilient under mismatches between intended actions and actual execution during asynchronous inference. In addition, we introduce a prefix-preserved sampling procedure to reinforce inter-chunk continuity. Overall, our method delivers more reliable policies without incurring additional latency. Extensive experiments in both simulation and real-world settings demonstrate that our method enables faster task execution, maintains robustness across varying delays, and consistently achieves higher completion rates.

  • 6 authors
·
Jan 26

Real-Time Reasoning Agents in Evolving Environments

Agents in the real world must make not only logical but also timely judgments. This requires continuous awareness of the dynamic environment: hazards emerge, opportunities arise, and other agents act, while the agent's reasoning is still unfolding. Despite advances in language model reasoning, existing approaches fail to account for this dynamic nature. We introduce real-time reasoning as a new problem formulation for agents in evolving environments and build Real-Time Reasoning Gym to demonstrate it. We study two paradigms for deploying language models in agents: (1) reactive agents, which employ language models with bounded reasoning computation for rapid responses, and (2) planning agents, which allow extended reasoning computation for complex problems. Our experiments show that even state-of-the-art models struggle with making logical and timely judgments in either paradigm. To address this limitation, we propose AgileThinker, which simultaneously engages both reasoning paradigms. AgileThinker consistently outperforms agents engaging only one reasoning paradigm as the task difficulty and time pressure rise, effectively balancing reasoning depth and response latency. Our work establishes real-time reasoning as a critical testbed for developing practical agents and provides a foundation for research in temporally constrained AI systems, highlighting a path toward real-time capable agents.

Dispider: Enabling Video LLMs with Active Real-Time Interaction via Disentangled Perception, Decision, and Reaction

Active Real-time interaction with video LLMs introduces a new paradigm for human-computer interaction, where the model not only understands user intent but also responds while continuously processing streaming video on the fly. Unlike offline video LLMs, which analyze the entire video before answering questions, active real-time interaction requires three capabilities: 1) Perception: real-time video monitoring and interaction capturing. 2) Decision: raising proactive interaction in proper situations, 3) Reaction: continuous interaction with users. However, inherent conflicts exist among the desired capabilities. The Decision and Reaction require a contrary Perception scale and grain, and the autoregressive decoding blocks the real-time Perception and Decision during the Reaction. To unify the conflicted capabilities within a harmonious system, we present Dispider, a system that disentangles Perception, Decision, and Reaction. Dispider features a lightweight proactive streaming video processing module that tracks the video stream and identifies optimal moments for interaction. Once the interaction is triggered, an asynchronous interaction module provides detailed responses, while the processing module continues to monitor the video in the meantime. Our disentangled and asynchronous design ensures timely, contextually accurate, and computationally efficient responses, making Dispider ideal for active real-time interaction for long-duration video streams. Experiments show that Dispider not only maintains strong performance in conventional video QA tasks, but also significantly surpasses previous online models in streaming scenario responses, thereby validating the effectiveness of our architecture. The code and model are released at https://github.com/Mark12Ding/Dispider.

  • 8 authors
·
Jan 6, 2025 6

Aero Realtime: Fully Aligned Input-Output Streams for Low-Latency Streaming Multimodal Generation

Existing streaming multimodal models process observations incrementally but still follow a turn-based prefill-then-decode pattern, making them non-duplex: new observations cannot naturally enter an active generation stream. Proactive alternatives use micro-turn polling or external response gates, which fragment continuous interaction, decouple response timing from language generation, and complicate KV-cache-friendly serving. We introduce Aero Realtime, a 4B streaming multimodal model with a duplex architecture for realtime generation. Aero Realtime aligns video, audio, and textual output on a shared temporal grid, where each approximately 80-ms audio slot predicts either a lexical token or a silence token. This allows input and output to advance together, enabling one autoregressive objective to learn both when to respond and what to generate. During inference, Aero Realtime appends only the newest multimodal slot, carries forward the previous output state, and reuses the KV cache for efficient incremental execution. We further provide a complete training and serving recipe, including realtime QA construction, slot-aligned supervision, hardware-aware distributed training, and resumable inference. On four NVIDIA A6000 workstation GPUs, Aero Realtime maintains 84-ms median and 173-ms P95 processing lag over 20 minutes of a continuously streamed video, remaining within 200~ms of the source timeline. These results demonstrate the feasibility of fully aligned input-output modeling for duplex, proactive, and hardware-aligned multimodal interaction.

  • 5 authors
·
Aug 8

FASTER: Rethinking Real-Time Flow VLAs

Real-time execution is crucial for deploying Vision-Language-Action (VLA) models in the physical world. Existing asynchronous inference methods primarily optimize trajectory smoothness, but neglect the critical latency in reacting to environmental changes. By rethinking the notion of reaction in action chunking policies, this paper presents a systematic analysis of the factors governing reaction time. We show that reaction time follows a uniform distribution determined jointly by the Time to First Action (TTFA) and the execution horizon. Moreover, we reveal that the standard practice of applying a constant schedule in flow-based VLAs can be inefficient and forces the system to complete all sampling steps before any movement can start, forming the bottleneck in reaction latency. To overcome this issue, we propose Fast Action Sampling for ImmediaTE Reaction (FASTER). By introducing a Horizon-Aware Schedule, FASTER adaptively prioritizes near-term actions during flow sampling, compressing the denoising of the immediate reaction by tenfold (e.g., in π_{0.5} and X-VLA) into a single step, while preserving the quality of long-horizon trajectory. Coupled with a streaming client-server pipeline, FASTER substantially reduces the effective reaction latency on real robots, especially when deployed on consumer-grade GPUs. Real-world experiments, including a highly dynamic table tennis task, prove that FASTER unlocks unprecedented real-time responsiveness for generalist policies, enabling rapid generation of accurate and smooth trajectories.

Orchestral AI: A Framework for Agent Orchestration

The rapid proliferation of LLM agent frameworks has forced developers to choose between vendor lock-in through provider-specific SDKs and complex multi-package ecosystems that obscure control flow and hinder reproducibility. Integrating tool calling across multiple LLM providers remains a core engineering challenge due to fragmented APIs, incompatible message formats, and inconsistent streaming and tool-calling behavior, making it difficult to build portable, reliable agent systems. We introduce Orchestral, a lightweight Python framework that provides a unified, type-safe interface for building LLM agents across major providers while preserving the simplicity required for scientific computing and production deployment. Orchestral defines a single universal representation for messages, tools, and LLM usage that operates seamlessly across providers, eliminating manual format translation and reducing framework-induced complexity. Automatic tool schema generation from Python type hints removes the need for handwritten descriptors while maintaining type safety across provider boundaries. A synchronous execution model with streaming support enables deterministic behavior, straightforward debugging, and real-time interaction without introducing server dependencies. The framework's modular architecture cleanly separates provider integration, tool execution, conversation orchestration, and user-facing interfaces, enabling extensibility without architectural entanglement. Orchestral supports advanced agent capabilities found in larger frameworks, including rich tool calling, context compaction, workspace sandboxing, user approval workflows, sub-agents, memory management, and MCP integration.

  • 2 authors
·
Jan 4

Towards Real-Time Multi-Object Tracking

Modern multiple object tracking (MOT) systems usually follow the tracking-by-detection paradigm. It has 1) a detection model for target localization and 2) an appearance embedding model for data association. Having the two models separately executed might lead to efficiency problems, as the running time is simply a sum of the two steps without investigating potential structures that can be shared between them. Existing research efforts on real-time MOT usually focus on the association step, so they are essentially real-time association methods but not real-time MOT system. In this paper, we propose an MOT system that allows target detection and appearance embedding to be learned in a shared model. Specifically, we incorporate the appearance embedding model into a single-shot detector, such that the model can simultaneously output detections and the corresponding embeddings. We further propose a simple and fast association method that works in conjunction with the joint model. In both components the computation cost is significantly reduced compared with former MOT systems, resulting in a neat and fast baseline for future follow-ups on real-time MOT algorithm design. To our knowledge, this work reports the first (near) real-time MOT system, with a running speed of 22 to 40 FPS depending on the input resolution. Meanwhile, its tracking accuracy is comparable to the state-of-the-art trackers embodying separate detection and embedding (SDE) learning (64.4% MOTA \vs 66.1% MOTA on MOT-16 challenge). Code and models are available at https://github.com/Zhongdao/Towards-Realtime-MOT.

  • 5 authors
·
Jul 13, 2020

TextOp: Real-time Interactive Text-Driven Humanoid Robot Motion Generation and Control

Recent advances in humanoid whole-body motion tracking have enabled the execution of diverse and highly coordinated motions on real hardware. However, existing controllers are commonly driven either by predefined motion trajectories, which offer limited flexibility when user intent changes, or by continuous human teleoperation, which requires constant human involvement and limits autonomy. This work addresses the problem of how to drive a universal humanoid controller in a real-time and interactive manner. We present TextOp, a real-time text-driven humanoid motion generation and control framework that supports streaming language commands and on-the-fly instruction modification during execution. TextOp adopts a two-level architecture in which a high-level autoregressive motion diffusion model continuously generates short-horizon kinematic trajectories conditioned on the current text input, while a low-level motion tracking policy executes these trajectories on a physical humanoid robot. By bridging interactive motion generation with robust whole-body control, TextOp unlocks free-form intent expression and enables smooth transitions across multiple challenging behaviors such as dancing and jumping, within a single continuous motion execution. Extensive real-robot experiments and offline evaluations demonstrate instant responsiveness, smooth whole-body motion, and precise control. The project page and the open-source code are available at https://text-op.github.io/

  • 7 authors
·
Feb 6

RealCam: Real-Time Novel-View Video Generation with Interactive Camera Control

Camera-controlled video-to-video (V2V) generation enables dynamic viewpoint synthesis from monocular footage, holding immense potential for interactive filmmaking and live broadcasting. However, existing implicit synthesis methods fundamentally rely on non-causal, full-sequence processing and rigid prefix-style temporal concatenation. This architectural paradigm mandates bidirectional attention, resulting in prohibitive computational latency, quadratic complexity scaling, and inherent incompatibility with real-time streaming or variable-length inputs. To overcome these limitations, we introduce RealCam, a novel autoregressive framework for interactive, real-time camera-controlled V2V generation. We first design a high-fidelity teacher model grounded in a Cross-frame In-context Learning paradigm. By interleaving source and target frames into synchronized contextual pairs, our design inherently enables length-agnostic generalization and naturally facilitates causal adaptation, breaking the rigid prefix bottleneck. We then distill this teacher into a few-step causal student via Self-Forcing with Distribution Matching Distillation, enabling efficient, on-the-fly streaming synthesis. Furthermore, to mitigate severe loop inconsistency in closed-loop trajectories, we propose Loop-Closed Data Augmentation (LoopAug), a novel paradigm that synthesizes globally consistent loop sequences from existing multiview datasets. Extensive experiments demonstrate that RealCam achieves state-of-the-art visual fidelity and temporal consistency while enabling truly interactive camera control with orders-of-magnitude faster inference than existing paradigms. Our project page is at https://xyc-fly.github.io/RealCam/.

  • 8 authors
·
May 6

FutureRTC: Real-Time Robot Execution with Anticipatory-Conditioned Action Chunking

Real-time deployment of Vision-Language-Action (VLA) policies necessitates asynchronous execution, wherein subsequent action chunks are computed concurrently with the execution of the current chunk, leading to prediction-execution misalignment and manifesting as inter-chunk discontinuities. Existing methods either superficially smooth chunk boundaries, require costly policy optimization, or exclusively forward-predict proprioceptive states yet neglect critical visual observations. In this paper, we propose FutureRTC, a plug-and-play adaptation framework that predicts execution-time observations and states for asynchronous VLA control without modifying the underlying policy. Specifically, FutureRTC features a state correction module to compensate for the discrepancy between rolled-forward and actual execution-time proprioceptive states and an observation prediction module that forecasts execution-time visual representations by leveraging robot motion as an explicit physical prior through motion-aware feature transport and reconstruction. Furthermore, we introduce a policy consistency loss to align the action chunks generated from predicted contexts with those produced under the expected execution-time inputs of the VLA policy. Extensive experiments across simulated and real-world environments demonstrate that FutureRTC achieves superior robustness to inference delays, resulting in smoother trajectories, faster execution, and consistently higher task success rates.

  • 6 authors
·
Jul 26

Metronome: Bound the Cache, Keep the Beat for Real-Time Interaction Model Serving

Real-time interaction models -- Moshi, MiniCPM-o, Qwen-Omni -- turn serving into a periodic real-time task: on every frame a session ingests streaming audio and must respond by a recurring wall-clock deadline, while its KV cache grows monotonically and stays pinned for the whole conversation. This regime hides a dangerous failure mode. On a real full-duplex stack, sustained load does not degrade serving gracefully: it falls off a cliff, jumping in one step from milliseconds per frame to a stalled engine when accumulated session state exhausts the KV pool. The collapse is metastable -- identical five-minute runs collapse or survive on run-to-run variance -- and silent: latency and deadline-miss metrics read healthy throughout. We show one move restores both stability and observability: bound each session's resident state, and latency starts telling the truth. Metronome's in-engine KV window eliminates the collapse (0/20 vs. 14/20 runs across two batches) and turns per-frame latency into a monotone load signal, on which an online admission controller discovers the schedulable concurrency; without the window, the identical controller over-admits into the wall. A first-order model predicts the collapse time within a few percent on the headline model, and a quality probe validates the bound's design by ablation: the window alone is quality-free in turn-based decoding, and its few pinned attention-sink tokens are what keep free-running generation healthy. Everything is measured end-to-end on real audio, across four interaction models on one GPU.

  • 2 authors
·
Jul 1

A Type-and-Effect System for Temporal Dependency Analysis of Render-based Reactive Programs

Reactive programming frameworks such as React allow developers to build interactive applications by declaratively specifying how outputs depend on changing inputs. Although this model makes it easy to reason about what an application computes, the temporal behavior of reactive programs remains difficult to understand and verify. Applications implicitly rely on timing assumptions buried in framework runtimes, leading to subtle bugs such as stale reads, transient inconsistencies, order-dependent behavior, and unintended feedback cycles. To address these challenges, this paper presents Willow, a core calculus for reactive programming inspired by React. Willow gives a time-aware operational semantics that models computation in terms of renders, the fundamental evaluation step in which components produce user interface descriptions, and pairs it with a novel type-and-effect system that statically tracks timing behavior as effects. A "next" modality expresses delays measured not only in renders but in any unit the host environment exposes--renders, network requests, or milliseconds. A family of modalities tracks the lifecycle of event handlers: when they are registered, when they fire, when pending events are canceled and when handlers are removed. A key insight is that the resulting effects form a temporal dependency graph, letting standard graph algorithms statically detect render cascades and inter-render loops that cause non-termination or performance degradation. We formalize Willow and prove preservation of the effect system with respect to the time-aware semantics. We also implement a prototype checker with automatic effect inference and evaluate it on representative reactive patterns such as debouncing, form inputs, and API-driven updates. Our results demonstrate that time-aware typing provides a practical foundation for reasoning about the temporal correctness of reactive programs.

  • 3 authors
·
Jul 28

LiveAnimate: Stable Long-Form Streaming Human Animation in Real-Time

Pose-driven human animation synthesizes a video of a target person from a single reference image and a driving pose stream. Real-time generation is essential for interactive applications such as live streaming, telepresence, and virtual avatars, yet diffusion-based systems require minutes to hours per clip, precluding responsive interaction. We present LiveAnimate, to our knowledge the first animation system to combine real-time streaming with stable long-form generation at billion scale, built on a 14B-parameter video Diffusion Transformer (DiT). A two-stage training pipeline first adapts a pretrained bidirectional DiT into a block-causal autoregressive generator through Reference-Anchored Teacher-Forcing Adaptation, and then reduces the sampling budget to three steps through Block-wise Self-Forcing Distillation. To preserve appearance over extended streams, we introduce Pose-Retrieval Sink Attention (PR-Sink), a bounded KV-cache mechanism combining a Static Sink that permanently anchors the first generated block, a Dynamic Sink that holds a pose-retrieved historical block, and a three-slot Rolling Window. When a pose recurs, PR-Sink restores the relevant appearance context without retaining the entire sequence, so memory and per-block latency remain constant regardless of stream duration. Together with Ulysses sequence parallelism and operator fusion, these designs enable 19.63\,FPS streaming inference on two NVIDIA H100 GPUs. On a three-minute benchmark, LiveAnimate maintains nearly constant perceptual quality and identity from the first 30 seconds to the final minute, while prior systems degrade substantially or require hours of offline computation for the same rollout. These results establish a new operating point in quality, latency, and duration for interactive full-body animation.

TimeChat-Online: 80% Visual Tokens are Naturally Redundant in Streaming Videos

The rapid growth of online video platforms, particularly live streaming services, has created an urgent need for real-time video understanding systems. These systems must process continuous video streams and respond to user queries instantaneously, presenting unique challenges for current Video Large Language Models (VideoLLMs). While existing VideoLLMs excel at processing complete videos, they face significant limitations in streaming scenarios due to their inability to handle dense, redundant frames efficiently. We introduce TimeChat-Online, a novel online VideoLLM that revolutionizes real-time video interaction. At its core lies our innovative Differential Token Drop (DTD) module, which addresses the fundamental challenge of visual redundancy in streaming videos. Drawing inspiration from human visual perception's Change Blindness phenomenon, DTD preserves meaningful temporal changes while filtering out static, redundant content between frames. Remarkably, our experiments demonstrate that DTD achieves an 82.8% reduction in video tokens while maintaining 98% performance on StreamingBench, revealing that over 80% of visual content in streaming videos is naturally redundant without requiring language guidance. To enable seamless real-time interaction, we present TimeChat-Online-139K, a comprehensive streaming video dataset featuring diverse interaction patterns including backward-tracing, current-perception, and future-responding scenarios. TimeChat-Online's unique Proactive Response capability, naturally achieved through continuous monitoring of video scene transitions via DTD, sets it apart from conventional approaches. Our extensive evaluation demonstrates TimeChat-Online's superior performance on streaming benchmarks (StreamingBench and OvOBench) and maintaining competitive results on long-form video tasks such as Video-MME and MLVU.

  • 14 authors
·
Apr 24, 2025 2

EasyTPP: Towards Open Benchmarking Temporal Point Processes

Continuous-time event sequences play a vital role in real-world domains such as healthcare, finance, online shopping, social networks, and so on. To model such data, temporal point processes (TPPs) have emerged as the most natural and competitive models, making a significant impact in both academic and application communities. Despite the emergence of many powerful models in recent years, there hasn't been a central benchmark for these models and future research endeavors. This lack of standardization impedes researchers and practitioners from comparing methods and reproducing results, potentially slowing down progress in this field. In this paper, we present EasyTPP, the first central repository of research assets (e.g., data, models, evaluation programs, documentations) in the area of event sequence modeling. Our EasyTPP makes several unique contributions to this area: a unified interface of using existing datasets and adding new datasets; a wide range of evaluation programs that are easy to use and extend as well as facilitate reproducible research; implementations of popular neural TPPs, together with a rich library of modules by composing which one could quickly build complex models. All the data and implementation can be found at https://github.com/ant-research/EasyTemporalPointProcess. We will actively maintain this benchmark and welcome contributions from other researchers and practitioners. Our benchmark will help promote reproducible research in this field, thus accelerating research progress as well as making more significant real-world impacts.

  • 12 authors
·
Jul 16, 2023

Reinforcement Learning for Real-Time Vision-Language-Action Policies

Reinforcement learning fine-tuning on top of large, pretrained Vision-Language-Action (VLA) models offers promise for highly reliable robot deployment. However, because of their scale, modern VLA models suffer from high inference latency, so the observation used to select an action is often stale by execution time, creating a distribution shift that can substantially degrade reliability and performance. Prior work has explored asynchronous policy execution to reduce the effect of latency, but these methods are mostly built on imitation learning and offer no mechanism for moving beyond the training distribution toward higher reliability. We close this gap by enabling RL fine-tuning that meets the real-time control requirements of dynamic real-world manipulation. Our approach builds on EXPO-FT, a framework for sample-efficient, reliable VLA fine-tuning with reinforcement learning, and decouples slow, expressive action generation from fast, reactive action edits: a large pretrained VLA proposes action chunks using its strong behavior prior, while a lightweight edit policy performs fast, reactive decision-making by editing actions in response to changes in state, conditioned on the latest observation. We instantiate this as Real-Time EXPO-FT, an RL framework for finetuning real-time VLA policies. On the Kinetix benchmark, Real-Time EXPO-FT enables a delayed policy to achieve the best performance among delayed and non-delayed methods in 10 out of 10 environments. On four dynamic real-world tasks, robot object passing, ball balancing, table soccer kicking, and dynamic object picking, with online robot data capped at 10 minutes, Real-Time EXPO-FT improves average policy performance from 42% to 97%, all without human intervention, demonstrating rapid, sample-efficient adaptation to challenging real-world dynamics. Website: https://pd-perry.github.io/real-time-expo-ft

  • 4 authors
·
Sep 15

Task-Based Tensor Computations on Modern GPUs

Domain-specific, fixed-function units are becoming increasingly common in modern processors. As the computational demands of applications evolve, the capabilities and programming interfaces of these fixed-function units continue to change. NVIDIA's Hopper GPU architecture contains multiple fixed-function units per compute unit, including an asynchronous data movement unit (TMA) and an asynchronous matrix multiplication unit (Tensor Core). Efficiently utilizing these units requires a fundamentally different programming style than previous architectures; programmers must now develop warp-specialized kernels that orchestrate producer-consumer pipelines between the asynchronous units. To manage the complexity of programming these new architectures, we introduce Cypress, a task-based programming model with sequential semantics. Cypress programs are a set of designated functions called tasks that operate on tensors and are free of communication and synchronization. Cypress programs are bound to the target machine through a mapping specification that describes where tasks should run and in which memories tensors should be materialized. We present a compiler architecture that lowers Cypress programs into CUDA programs that perform competitively with expert-written codes. Cypress achieves 0.88x-1.06x the performance of cuBLAS on GEMM, and between 0.80x-0.98x the performance of the currently best-known Flash Attention implementation while eliminating all aspects of explicit data movement and asynchronous computation from application code.

  • 4 authors
·
Apr 8, 2025

Digital Twins: State of the Art Theory and Practice, Challenges, and Open Research Questions

Digital Twin was introduced over a decade ago, as an innovative all-encompassing tool, with perceived benefits including real-time monitoring, simulation and forecasting. However, the theoretical framework and practical implementations of digital twins (DT) are still far from this vision. Although successful implementations exist, sufficient implementation details are not publicly available, therefore it is difficult to assess their effectiveness, draw comparisons and jointly advance the DT methodology. This work explores the various DT features and current approaches, the shortcomings and reasons behind the delay in the implementation and adoption of digital twin. Advancements in machine learning, internet of things and big data have contributed hugely to the improvements in DT with regards to its real-time monitoring and forecasting properties. Despite this progress and individual company-based efforts, certain research gaps exist in the field, which have caused delay in the widespread adoption of this concept. We reviewed relevant works and identified that the major reasons for this delay are the lack of a universal reference framework, domain dependence, security concerns of shared data, reliance of digital twin on other technologies, and lack of quantitative metrics. We define the necessary components of a digital twin required for a universal reference framework, which also validate its uniqueness as a concept compared to similar concepts like simulation, autonomous systems, etc. This work further assesses the digital twin applications in different domains and the current state of machine learning and big data in it. It thus answers and identifies novel research questions, both of which will help to better understand and advance the theory and practice of digital twins.

  • 5 authors
·
Nov 2, 2020

Aime: Towards Fully-Autonomous Multi-Agent Framework

Multi-Agent Systems (MAS) powered by Large Language Models (LLMs) are emerging as a powerful paradigm for solving complex, multifaceted problems. However, the potential of these systems is often constrained by the prevalent plan-and-execute framework, which suffers from critical limitations: rigid plan execution, static agent capabilities, and inefficient communication. These weaknesses hinder their adaptability and robustness in dynamic environments. This paper introduces Aime, a novel multi-agent framework designed to overcome these challenges through dynamic, reactive planning and execution. Aime replaces the conventional static workflow with a fluid and adaptive architecture. Its core innovations include: (1) a Dynamic Planner that continuously refines the overall strategy based on real-time execution feedback; (2) an Actor Factory that implements Dynamic Actor instantiation, assembling specialized agents on-demand with tailored tools and knowledge; and (3) a centralized Progress Management Module that serves as a single source of truth for coherent, system-wide state awareness. We empirically evaluated Aime on a diverse suite of benchmarks spanning general reasoning (GAIA), software engineering (SWE-bench Verified), and live web navigation (WebVoyager). The results demonstrate that Aime consistently outperforms even highly specialized state-of-the-art agents in their respective domains. Its superior adaptability and task success rate establish Aime as a more resilient and effective foundation for multi-agent collaboration.

  • 15 authors
·
Jul 16, 2025